GAN’s social casino customers playing more, spending less

Online casino technology provider GAN reported falling revenue in the second quarter despite a rise in players using its social gaming products.

On Wednesday, GAN (formerly known as GameAccount Network) issued key performance indicators for its operations over the three months ending June 30, which showed active player days for its Simulated Gaming free-play social casino product rising 16.7% from Q1’s figure, marking the fourth straight quarter in which this statistic had headed in a northerly direction.

However, average revenue per daily active user (ARPDAU) declined 9.2% from Q1 to $6.98, which the company blamed on “strong growth in higher-margin Simulated Gaming which proved modestly dilutive to ARPDAU across the enterprise.”

GAN CEO Dermot Smurfit emphasized that his company, “like all internet gaming companies with players principally located in the Northern Hemisphere, experiences Summer-related seasonality” in Q2 and Q3.