When the Snakes come marching in: Protection for the online gaming industry in the age of Cyber-insecurity

This is a guest contribution by Martin Owens. If you would like to submit a contribution please contact Bill Beatty for submission details. Thank you.

The Internet, once billed as the all-purpose Golden Road to the Future, is now beginning to show its dark side- data leaks and breaches, unauthorized and unsupervised snooping at every level. In the first part we covered what the online gaming operators can do protect themselves and the customers. In Part two, we reviewed the steps that ordinary players and bettors can take to keep themselves safe. This third and final installment deals with what governments must do, and can and cannot do, in the sphere of online gaming.

Role of the Government

The role of I-gaming’s lawmakers and regulators, in the new era of cyber- uncertainty, is perhaps the most difficult of all. For while the scope and potency of the online hazards posed to individuals, businesses and the broader society itself have rapidly grown, the capacity of governments to monitor online gaming activity, regulate it, prevent abuse and punish transgression is essentially the same as it was before the Internet came along at all.